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- 2005 January

The following articles have been archived for January 2005 from comp.graphics.algorithms:

- perspective transform in OpenGL posted on Mon, 31 Jan 2005
- Gimp Layer mode divide function posted on 31 Jan 2005
- layer mode divide posted on 31 Jan 2005
- compressing pictures posted on 31 Jan 2005
- Graham's Scan Time Complexity posted on 31 Jan 2005
- Subsample/Decimate of waveform posted on 31 Jan 2005
- Alignment of symmetric objects posted on 29 Jan 2005
- Sphere transforms posted on Thu, 27 Jan 2005
- display of 3d objects in LEDA window posted on Wed, 26 Jan 2005
- triangles slope posted on 26 Jan 2005
- clarification: polyhedra and csg posted on Wed, 26 Jan 2005
- hermite interpolation posted on 25 Jan 2005
- curve fitting - selecting the right type of curve posted on 25 Jan 2005
- 8 bit grayscale bitmap -> 32 bit bitmap posted on 24 Jan 2005
- detecting traffic flows from vector data posted on 24 Jan 2005
- gnuplot question posted on 23 Jan 2005
- polygon floodfill posted on 23 Jan 2005
- Barycentric Coordinates on a Cuboid ? posted on Fri, 21 Jan 2005
- RGB <> Lab <> RGB posted on Thu, 20 Jan 2005
- ICC Profile woes posted on 20 Jan 2005
- Metrics for error calculation in Rotated Image posted on 20 Jan 2005
- Review on isosurface/isocurve algorithms? posted on 20 Jan 2005
- FloodFill algorithm posted on 20 Jan 2005
- Polyhedra and linear programming posted on 19 Jan 2005
- exhaustive list of Euler angles posted on Tue, 18 Jan 2005
- simplifying twodimensional Bezier curves posted on Tue, 18 Jan 2005
- text drawing posted on Tue, 18 Jan 2005
- From bitmap to vector, the algorithms posted on Tue, 18 Jan 2005
- drop shadow computation posted on Mon, 17 Jan 2005
- How can the smallest circle enclosing a spolyline be found? posted on 17 Jan 2005
- Question about unicyclic graph posted on 17 Jan 2005
- Ray in polygon posted on 17 Jan 2005
- Hi, all posted on Mon, 17 Jan 2005
- Question about unicyclic graph posted on 16 Jan 2005
- Polygonize area between polygons and a network posted on 15 Jan 2005
- Johnson's part of GJK... posted on Fri, 14 Jan 2005
- Finding rotation of a matrix of dots posted on Fri, 14 Jan 2005
- CMYK -> RGB posted on Fri, 14 Jan 2005
- FFT Fourier code posted on 14 Jan 2005
- NURBS Editor - Sub-dividing and joining surfaces. posted on 12 Jan 2005
- fuzzy text in images produced with gd posted on 12 Jan 2005
- Color Filter Simulation posted on 12 Jan 2005
- enumerating pixels of a tetrahedron posted on 12 Jan 2005
- Fast algorithm for general raster rotation. posted on 11 Jan 2005
- Can Euler angles express rotation solely? posted on Tue, 11 Jan 2005
- free/open implmentation of JPEG posted on Tue, 11 Jan 2005
- Convolution confusions posted on Tue, 11 Jan 2005
- How to do sepia correctly? posted on Tue, 11 Jan 2005
- voronoi polygon query posted on 10 Jan 2005
- Heightmap posted on Mon, 10 Jan 2005
- Subtracting two rectangles in a coordinate system posted on Sun, 09 Jan 2005
- Problem with CirCumcenter for a triangle posted on 9 Jan 2005
- 2d outline of 3d mesh posted on Sat, 08 Jan 2005
- Finding closed faces/regions in a network posted on Sat, 8 Jan 2005
- ellipse question posted on 8 Jan 2005
- Perlin noise posted on Fri, 07 Jan 2005
- A question about GJK posted on Fri, 07 Jan 2005
- Fluid simulation - using Finite Element Methods posted on 7 Jan 2005
- Which direction an angle turns on an axis? posted on Fri, 7 Jan 2005
- Derivation of DDA and Breshenham's line drawing algorithm posted on 6 Jan 2005
- ntree formulas posted on 6 Jan 2005
- Motion tracking of 3D objects posted on Wed, 05 Jan 2005
- Convex hull set cover of a 6-D body posted on 5 Jan 2005
- Calculate bitmap size of xform posted on Tue, 4 Jan 2005
- Biggest circle inside a concave polygon... posted on Tue, 4 Jan 2005
- how to find Perpendicular Bisector Intersection with polygon posted on 4 Jan 2005
- Second derivative... posted on Tue, 4 Jan 2005
- Image rotation by Alan W. Paeth required. posted on 4 Jan 2005
- why,why,why??? who can explain this posted on 3 Jan 2005
- Interpolating NURBS curve posted on 3 Jan 2005
- A more realistic 2D water effect posted on Mon, 03 Jan 2005
- PPM convert: P6->P3 posted on 2 Jan 2005
- Quake 2 Look At ( X, Y ) posted on Sun, 2 Jan 2005
- Convert a shape to a polygon... posted on Sat, 01 Jan 2005